| supermanu22 ( @ 2007-01-29 11:16:00 |
What can Second Life do for YOU?
#1. Think about your own interests and consider ways that these might
connect with the world of Second Life. For example, if you're
interested in film-making, what aspects of Second Life might be useful
to potential filmmakers? Or, if you're interested in education at the
K-12 level, is there any way that Second Life (or other virtual worlds)
might offer valuable tools for teachers? In at least three paragraphs,
write about your interests and explain how they might intersect with
virtual worlds such as Second Life.
I am interested in High School education, in particular media education and physics (as two different subjects, not physics in media!). Second Life offers a great wealth of potential for education in these areas.
Second Life offers a portion of their website dedicated specifically to education and a forum for educators using SL. There is also a mailing list for educators in Second Life that anybody can join (I am already a part of this list). Second Life also offers land grants for educators trying out SL for the first time. There is also a Second Life Education Wiki for information collaboration, and tips for educating in second life.
Media education could be interesting in Second Life. The New Media Consortium has a large campus in Second Life already and is a great place to meet new media educators and others familiar with second life as well. There are objects in Second Life that act as movie projectors and slide show screens, and is a good place to have meetings and discussions. It is also interesting to teach media in a mediated form, fully immersing students in media.
Second Life would be a great tool to use for physics. With the scripting language, it would be great to perform physics labs in second life using objects that could be used to calculate projectile distances and trajectories. It could be a great model for physics that can't necessarily be shown in a classroom, like gravitation and planetary movement.
#1. Think about your own interests and consider ways that these might
connect with the world of Second Life. For example, if you're
interested in film-making, what aspects of Second Life might be useful
to potential filmmakers? Or, if you're interested in education at the
K-12 level, is there any way that Second Life (or other virtual worlds)
might offer valuable tools for teachers? In at least three paragraphs,
write about your interests and explain how they might intersect with
virtual worlds such as Second Life.
I am interested in High School education, in particular media education and physics (as two different subjects, not physics in media!). Second Life offers a great wealth of potential for education in these areas.
Second Life offers a portion of their website dedicated specifically to education and a forum for educators using SL. There is also a mailing list for educators in Second Life that anybody can join (I am already a part of this list). Second Life also offers land grants for educators trying out SL for the first time. There is also a Second Life Education Wiki for information collaboration, and tips for educating in second life.
Media education could be interesting in Second Life. The New Media Consortium has a large campus in Second Life already and is a great place to meet new media educators and others familiar with second life as well. There are objects in Second Life that act as movie projectors and slide show screens, and is a good place to have meetings and discussions. It is also interesting to teach media in a mediated form, fully immersing students in media.
Second Life would be a great tool to use for physics. With the scripting language, it would be great to perform physics labs in second life using objects that could be used to calculate projectile distances and trajectories. It could be a great model for physics that can't necessarily be shown in a classroom, like gravitation and planetary movement.